
04-05-2012, 10:21 PM
|
|
|
Join Date: Feb 2010
Location: Santiago, Chile
Posts: 98
|
|
Quote:
Originally Posted by Unrealized
If it boots, then it is. If it reboots immediately then it isn't (or you are having a old boot loader)
Offtopic:
Just tested a few games, all of them work fine. Modern Combat Domination and CS Source both run over 60fps easily. And no crashes.. so far  the kernel is a bit buggy though as some apps stop opening after a while... and Launchpad is a bit laggy, but I guess it's fixable.
Edit: Something to fix. Getting many of those. Like 100 every minute.
Code:
Process: xpchelper [482]
Path: /usr/libexec/xpchelper
Identifier: xpchelper
Version: ??? (???)
Code Type: X86 (Native)
Parent Process: launchd [1]
Date/Time: 2012-04-05 23:55:47.555 +0300
OS Version: Mac OS X 10.7.3 (11D50d)
Report Version: 9
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Application Specific Information:
objc[482]: garbage collection is OFF
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 com.apple.CoreFoundation 0x97dbd249 CFRelease + 25
1 com.apple.CoreFoundation 0x97dbdb6e __CFStringDeallocate + 222
2 com.apple.CoreFoundation 0x97dbd471 CFRelease + 577
3 xpchelper 0x00031613 0x28000 + 38419
4 xpchelper 0x0002a304 0x28000 + 8964
5 xpchelper 0x0002af52 0x28000 + 12114
6 xpchelper 0x00029f49 0x28000 + 8009
Thread 1:
0 libsystem_kernel.dylib 0x9369e02e __workq_kernreturn + 10
1 libsystem_c.dylib 0x9aa03ccf _pthread_wqthread + 773
2 libsystem_c.dylib 0x9aa056fe start_wqthread + 30
Thread 2:: Dispatch queue: com.apple.root.high-overcommit-priority
0 libsystem_c.dylib 0x9aa58c3f _spin_lock$VARIANT$mp + 47
1 libsystem_c.dylib 0x9aa2066b szone_malloc + 24
2 libsystem_c.dylib 0x9aa20a66 szone_memalign + 1014
3 libsystem_c.dylib 0x9aa566bd malloc_zone_memalign + 111
4 libobjc.A.dylib 0x9539601c objc_autoreleasePoolPush + 75
5 com.apple.CoreFoundation 0x97de6de5 _CFAutoreleasePoolPush + 21
6 libdispatch.dylib 0x95584deb _dispatch_worker_thread2 + 98
7 libsystem_c.dylib 0x9aa03b24 _pthread_wqthread + 346
8 libsystem_c.dylib 0x9aa056fe start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x97dbd23e ebx: 0x00121901 ecx: 0x97f370c0 edx: 0x000eca40
edi: 0x00000007 esi: 0x97dbda9e ebp: 0xc0025e78 esp: 0xc0025e20
ss: 0x0000001f efl: 0x00000246 eip: 0x97dbd249 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0xffe17a70
Logical CPU: 0
MALLOC guard page 32K
STACK GUARD 56.0M
Stack 9224K
VM_ALLOCATE 180K
__CI_BITMAP 80K
__DATA 6724K
__DATA/__OBJC 160K
__IMAGE 528K
__IMPORT 4K
__LINKEDIT 41.8M
__OBJC 1492K
__OBJC/__DATA 4K
__PAGEZERO 4K
__TEXT 86.5M
__UNICODE 544K
shared memory 12K
shared pmap 10.5M
=========== =======
TOTAL 231.6M
|
+1, the damn problem is consuming 80% of my cpu.
System- MoBo: MSI K9N2GM-FD, Chipset GeForce 8200 (MCP78)
- CPU: AMD Athlon 64 X2 5200+ @3,02 Ghz
- RAM: Kingston 2GB DDR2 800Mhz + Corsair 2GB DDR2 800Mhz @747Mhz
- VGA: EVGA 9800GT SSC
- HDD: 300GB WD SATAII
- Optical Drive: Sony SATA 24X
- OS: Vanilla Mac OS X Server 10.6.0 + Nawcom ModCD, upgraded to 10.6.8 and Windows 7 x64.
Everything works, except sleep, so system isn't Energy Star compilant .
|